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Post by ll Tasuki ll on Feb 20, 2007 6:50:02 GMT -5
I'm working on a +10 DDPT Battle Axe and a +10DDTT Comp Bow. So i'm in need of things. I don't have the money for any of the cards but i have enough for the +10 Battle Axe[4] and +10 Comp Bow[4].
If you any of you guys have these, let me know. But dont' buy any if you see some. I might night be able to re-emberse you. Money comes and goes quickly with me. But you can lemme know online if you see any.
I'd also like to perchase either freezing armor or sleeping armor. But i'd like to know your opinions. If i get freezing armor, that's a 20% chance everytime i'm hit. If i get sleeping, it's only 10% unless i get a skeleton card on my weapon. Then it's 30%. However, i'd have to have another weapon with that card on it. just to get the 30%. SO? what should i do ><
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Post by Liore on Feb 20, 2007 15:30:36 GMT -5
I suggest against the battle axe because it's a two-handed weapon. What were you going to use it for again? I could give you some suggestions for other weapons that would benefit you more.
About the armor, I'd go with freezing, definitely. Putting a skeleton card in your weapon just to get the 30% chance really isn't worth it..
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Post by ll Tasuki ll on Feb 20, 2007 16:30:47 GMT -5
I need an axe for Alchems and Blacksmith. didn't know that about battle axes, i'll go with an axe. Unless you know something better
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Post by dirtyboy on Feb 21, 2007 3:01:50 GMT -5
a +10 mace. yea the axe mastery is great and all for the extra damage an alchemist can get... but that means nothing if you loose your ability to weild a shield! every blacksmith wants a +10 DBSS mace. i thought that an axe would be better for ASPD and the +40 damage too.... but with the buffs a BS has and potions you can still get 190 ASPD with just a single dopple crd in a mace, and you get your shield. blacksmiths also have no area skills... so you NEED a bapho card in there to help them out that way. because of the bapho card you cant use any % damage cards... so dont ge a turtle general card, just go for 2 samaurai cards. so for a smith DBSS is the #1... alchemists... a tomahawk =P
ok so blacksmiths need an assortment of shields. with cards that make you take less % damage its almost essential to them. every other class has some sort of HP saving skills... thief classes have +30% flee, swordsman classes have HP Recovery and saders w/ heal, acolyte classes have heal and agi up, archers can keep distance, and mages.... well mages kill things before they have a chance to get hit. so as you can see the only natural defense a smith or alchemist has against loosing it all is through being rich and having #1 gear. thats what the game designers had in mind at least.... but yea! shields are a must, almost moreso than a mace.
also if you are creating that item to sell it off, you need to think about your market. an axe is only slightly appealing to an alchemist and not at all to an experienced blacksmith.. thats your market. a +10 DBSS mace will be VERY appealing to a smith, somewhat appealing to an alchemist (tomahawks and spell casting weaps i notice are in) and has a market with priests. plus that kind of weapon can be used to lv up merchant thief aco swordy... where an axe can help lv a merchant swordy.
also, smiths have skills and bonuses that raise their hit.... so pheeroni is almost like a wasted slot... i never miss anything and i have 20 base dex. an alchemist fights with their homon or with acid bottles, so if they miss its not a big deal... but they have bonuses too.
i think you would have better luck selling a mace than an axe, and i think if you use it than a mace would service you better than an axe... my opinion
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Post by ll Tasuki ll on Feb 21, 2007 11:31:25 GMT -5
Sweet!, great info. If you haven't guessed it, I know all things rogue and just now am i getting big on other chars.
Ok, you completly sold me on what weapon for which class. but i was kinda hoping to make 1 weapon a blacksmith and alchemist could share. Only thing i don't understand is. What makes a tomahawk so appealing?
And one more question, With the baphoment card, how much dmg is the splash damage, from what i've seen online, it looks like the same as a normal hit, or just below that.
Thanks again dirtyboy, great stuff.
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Post by dirtyboy on Feb 21, 2007 13:57:01 GMT -5
a tomahawk is a ranged throwing axe. alchemists use clicking bots when they have a homon and it auto throws the tomahawk at enemies as the homon attacks.. its sort of like a little help without getting dirty. the ice falshin is in the same category with the ability to cast cold bolt. plus the tomahawk gains benefits from axe mastery too. and if an biochemist wants to MVP then he would use acid bottles and acid demonstration.... so really an alchemist has no real use for a sweet weapon other than one he can use to help his homon with while keeping a little range... you hardly ever see an alchemist attack something straight up like a smith...
and a bapho card is awesome.. i have one myself and its the only reason i get any exp at all. basically its like you do normal atack damage on monsters within 1 or 2 cells from the monster you have targeted.. weather its 2 monsters or 14.. they all get nomal attack damage. sometimes the splash is more than the actual hit... you just need to watch me go XD umm.. but yea.. to be more straightforeward, the splash is 100% of your normal attack. "your normally attacking multiple monsters"... be remember, bapho card nulifies the use of +% damage cards
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Post by dirtyboy on Feb 21, 2007 14:07:52 GMT -5
also the ultimate "share" weapon is a +10DDTS MG... everyone except aco classes can use a dagger, and its never really a bad choice while in 1st jobs, and some 2nd jobs. plus... every single sin and rogue has a use for a +10DDTS MG... and with those two being an extreemly popular class....... you would have NO problem selling it off if you wanted to.
as for your bow... i duno... archer has never been a favored class of mine, the same as aco and mage classes.
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Post by ll Tasuki ll on Feb 22, 2007 11:43:22 GMT -5
Thanks a lot. i have a ddp glad and i use it like that ddts mg you spoke up. Once again, thanks for the info. I'll reply later what i've decided.
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Post by Liore on Feb 22, 2007 17:43:36 GMT -5
well, the most popular dagger is a +10 DDPT mg, but some sinx's use a +10 DDTS for breaker damage. AS for hunters, the bow would be a +10DDTT or +10 DDTH for pvp.
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Post by dirtyboy on Feb 22, 2007 18:31:42 GMT -5
i know when i make a sinx (after dirty boy is lv99) i will shoot for a +10 SST glad and a +10 DDST MG combo. ill probably head for an icepick too for those high def zones like magma dongeon where it will replace the glad.
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Post by ll Tasuki ll on Feb 23, 2007 9:45:56 GMT -5
OK, here's what i've decided on.
For my stalker and archer +10 comp DDTS
For my Blacksmith +10DBSS Mace
For my Alchemist Tomahawk /share the mace.
Now to start collecting the zeny/ads!
Thanks for the help.
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Post by dirtyboy on Feb 23, 2007 10:40:31 GMT -5
no prob... tomahawk is like.. 900k easy
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