Post by champ' on Feb 8, 2007 1:33:29 GMT -5
4. How to enhance your leveling effort
4.1 Acolyte Stage
4.1.1 Stat Progression:
There are only 2 good ways to begin a character to become a Monk.
1. Str 9 Int 1 Dex 9 Vit 1 Agi 8 Luk 2 (if you are going Agi Monk)
2. Str 9 Int 1 Dex 9 Vit 1 Agi 3 Luk 7 (if you are going non-Agi Monk)
The reason for this is once you start your character you can atleast safely forget about Luk stat and in case of non-agi Monks even the Agi stat.
Once you start your character, even if he is going Agi or non-agi, you need to develop your killing ability right away. And for that you need to progress your STR & DEX to minimum 20 and preferably 30 with gears (2 x mantis/tarou OR zeroms etc). Keep you Str / Dex in multiples of 10x for Str and 5x for Dex. Check in advance for job bonuses for Str / Dex in advance.
Now if you are an AGI based Monk, the moment you hit 20 Str/Dex go flat out on the Agi stat until Agi is atleast base 40. Getting agi early on helps pace your leveling and unlocks better maps quite early.
The major question is when to get Int / Vit. Its true that vit benefits when you are fighting against weak monsters, but that is only upto lvl 30. Beyond that anywhere you level, Vit's damage reduction capability is simply outclassed. So instead of wasting valuable initial stat points in Vit, they are best spent in Str / Dex / Agi. So for ANY kind of Monk its preferable to get Vit only when you turn Monk, or are atleast hit 70+ Str.
As far as Int goes, if you are really poor and prefer self healing right from the beginning, then it is advicable to get Int 12 to 18 right away. It may even be a good idea to consider Bless 10 buff and job bonuses to plan on 19+11 int @ around job lvl 35+, so that you don't waste more than 19 points in Int early on. For averagely rich ppl with good gears, its recommended not to get more than 13+11 int in the beginning throughout your Aco life. So if you minimize the other stats, you can start focussing you 2 main stats right from beginning.
Now Dex is very very helpful at start especially if you are getting Tanked or heal slaved. Incase you are getting HS, simply get atleast 36 base dex right away. It helps in 2 ways. It improves your Hit rate, so that you rarely miss & secondly it improves the minimum damage done by your good lvl 2 or lvl 3 weapon, thus overall improving your leveling performance.
Incase you are not getting slaved, but just partying / solo, then progress Str and Dex in multiples of 10 each until Dex hits base 36 to 38. The reason for this is by the time you hit base 36 Dex, you have sufficiently high hit rate and almost all maps are playable to you. Its now time to boost your damaging capacity by pumping STR.
Even if you are Agi and have pumped Agi first getting max str is paramount. So for Agi builds pump Str/ Agi at equal pace. For non-agi builds, once you hit 36 base dex.... pump the Str right upto Max str.
With patience getting Job 50 won't be a problem at all.
4.1.2 Skill progression:
As a battle aco one of the reasons levelling is so painful is because all the acolyte skills are oriented towards supporting. All the other jobs have atleast one skill with which they can do greater damage than a regular attack. Now since they do not have offensive skills its a good idea to sequence your support skills in such a way that you don't waste most of your time resting for SP or running out of SP trying to save yourself while fighting.
Now the moment you turn into an Acolyte, as soon as possible get Increase Agi 1 to improve your walking speed. You need Heal 3 as a pre-req for that. Now if you are a non-agi build then immediately start the Pneuma skill tree. The reason for that is, Pneuma as a skill is very SP efficient. Even if you get Pneuma at a very early stage you can sustain constant casting of Pneuma without running into too much trouble. Plus you need Pneuma to compensate for your lack of flee. Agi builds can get their max. lvl of Increase Agi simply because it will help them get additional flee / skill duration to aid their leveling effort.
Alternatively you can also get some more Heal (upto lvl 5) so that with your current Int, you are healing atleast more than half your total HP. You can also experiment partying with a Mage at Louyang by getting Dec. agi 1 and be a runner.
Once you have Pneuma / Heal / Inc Agi (around job 16 or so) now you must start getting your main skill Bless 10. One of the reasons why you should get Bless 10 later is because, it has a pre-req of Divine Protection 5 which is practically of no use for leveling. If you start on the blessing skill in the beginning, then you will have to wait until job 30 or so to get pneuma which will hamper your levelling effort big time.
After getting Bless 10, you should get your max level of Heal & Increase Agi by job 35, so that all that's left is 5 points in Divine protection and 10 points for Demon Bane. Keep the last 5 points for Divine protection, as demon bane is still of some use to hit undead monsters.
And there you go you are job 50
2.1 How to plan your Stats:
Now that you have figured out the basic planning criterias its time to plan the stats so that you get the best from your Monk. More importantly you should now consider how stats from job 50 bonuses, gears and buffs come to play.
STR: Strength is the most critical stat that you must plan for in advance. The job 50 bonus for Str is +8 and you get +10 str from Bless 10. So basically you have +18 str w/o gear.
Strength can be also gained from the following:
Accessories:
Ring (+2 str)
Tarou clip (+2 str)
Tarou Ring (+3 str only if you have cramp sunnies)
Mantis clip (+3 str)
Mantis Ring (+4 str)
Kobold clip (+1 str)
Kobold ring (+2 str)
Top headgear:
Hot blooded headband (+2 str)
Pirate bandana (+1 str)
Deviruchi headgear (+1 str)
Mid headgear:
Cramp sunglasses (+3 str with tarou accessory) (cramp not useful for top headgear)
Evil wing ears (+1 str)
deviruchi sunglasses (+1 str)
Armor:
Picky card (+1 str) - Armor
Shoes:
Raggler shoes (+1 str, 1 vit)
Firelock shoes (+2 str)
Garment:
Vagabond wolf Muffler (+1 str)
Suppose you are planning for 110 str. Basically all you need is 92 str from base str + gears.
Now since Armor, Shoes, Muffler and top / mid head gear slots are preferably used by SP enhancing / damage reduction gears, the only slot we can derive strength from is accessories.
We can get 2 x mantis rings or 2 x mantis clips, and drop our base str to 84+26 or 86+24. But this is an older thought process, since it is a better idea to atleast keep on accessory slot available for Phen clip. That reduces your options to either 1 x Mantis clip or 1 x Mantis ring or 1 x tarou ring.
That in turn increases your base str to 89+21 or 88+22. It would be also be a good idea to be even more flexible by getting 90+20 str from 2 x kobold clips for emp breaking.
Further 89 base str has the advantage of not only getting 110 str, but you can use the other cards for general lvling with 120 str.
89+18 + 8(2 x mantis rings) + 2(HBH)+ 1(evil ears)+ 1(picky) + 1(raggler) = 120 str.
or simply,
89+18+ 7(1 mantis+1 tarou ring)+ 2(HBH)+ 3(cramp sunnies)+ 1(picky) = 120 str.
or with 90+18+7+2+3 = 120 str (no picky needed)
Flexibility in build goes a long way.
5. Asura skill Analysis: So how strong is your Asura?
I got these formula's from this forum, when i searched on google.
Asura Strike's Formula :
[(Weapon Atk + Base Atk + Dangerous Upgrade) x (8 + SP/10) + 250 + (S.Lv*150)]* Card Factor
Base Atk Formula :
STR + [STR/10]^2 + [DEX/5] + [LUK/5]) + ATK Card
Weapon Atk Formula :
random(min(DEX*(0.8+0.2*WeaponLevel),WeaponATK), WeaponATK) * Size Modifier
SP Formula :
floor(10+ floor(BaseLevel*4.7)*(1 + INT/100))+spBonus (spBonus comes from cards/equipment)
4.1 Acolyte Stage
4.1.1 Stat Progression:
There are only 2 good ways to begin a character to become a Monk.
1. Str 9 Int 1 Dex 9 Vit 1 Agi 8 Luk 2 (if you are going Agi Monk)
2. Str 9 Int 1 Dex 9 Vit 1 Agi 3 Luk 7 (if you are going non-Agi Monk)
The reason for this is once you start your character you can atleast safely forget about Luk stat and in case of non-agi Monks even the Agi stat.
Once you start your character, even if he is going Agi or non-agi, you need to develop your killing ability right away. And for that you need to progress your STR & DEX to minimum 20 and preferably 30 with gears (2 x mantis/tarou OR zeroms etc). Keep you Str / Dex in multiples of 10x for Str and 5x for Dex. Check in advance for job bonuses for Str / Dex in advance.
Now if you are an AGI based Monk, the moment you hit 20 Str/Dex go flat out on the Agi stat until Agi is atleast base 40. Getting agi early on helps pace your leveling and unlocks better maps quite early.
The major question is when to get Int / Vit. Its true that vit benefits when you are fighting against weak monsters, but that is only upto lvl 30. Beyond that anywhere you level, Vit's damage reduction capability is simply outclassed. So instead of wasting valuable initial stat points in Vit, they are best spent in Str / Dex / Agi. So for ANY kind of Monk its preferable to get Vit only when you turn Monk, or are atleast hit 70+ Str.
As far as Int goes, if you are really poor and prefer self healing right from the beginning, then it is advicable to get Int 12 to 18 right away. It may even be a good idea to consider Bless 10 buff and job bonuses to plan on 19+11 int @ around job lvl 35+, so that you don't waste more than 19 points in Int early on. For averagely rich ppl with good gears, its recommended not to get more than 13+11 int in the beginning throughout your Aco life. So if you minimize the other stats, you can start focussing you 2 main stats right from beginning.
Now Dex is very very helpful at start especially if you are getting Tanked or heal slaved. Incase you are getting HS, simply get atleast 36 base dex right away. It helps in 2 ways. It improves your Hit rate, so that you rarely miss & secondly it improves the minimum damage done by your good lvl 2 or lvl 3 weapon, thus overall improving your leveling performance.
Incase you are not getting slaved, but just partying / solo, then progress Str and Dex in multiples of 10 each until Dex hits base 36 to 38. The reason for this is by the time you hit base 36 Dex, you have sufficiently high hit rate and almost all maps are playable to you. Its now time to boost your damaging capacity by pumping STR.
Even if you are Agi and have pumped Agi first getting max str is paramount. So for Agi builds pump Str/ Agi at equal pace. For non-agi builds, once you hit 36 base dex.... pump the Str right upto Max str.
With patience getting Job 50 won't be a problem at all.
4.1.2 Skill progression:
As a battle aco one of the reasons levelling is so painful is because all the acolyte skills are oriented towards supporting. All the other jobs have atleast one skill with which they can do greater damage than a regular attack. Now since they do not have offensive skills its a good idea to sequence your support skills in such a way that you don't waste most of your time resting for SP or running out of SP trying to save yourself while fighting.
Now the moment you turn into an Acolyte, as soon as possible get Increase Agi 1 to improve your walking speed. You need Heal 3 as a pre-req for that. Now if you are a non-agi build then immediately start the Pneuma skill tree. The reason for that is, Pneuma as a skill is very SP efficient. Even if you get Pneuma at a very early stage you can sustain constant casting of Pneuma without running into too much trouble. Plus you need Pneuma to compensate for your lack of flee. Agi builds can get their max. lvl of Increase Agi simply because it will help them get additional flee / skill duration to aid their leveling effort.
Alternatively you can also get some more Heal (upto lvl 5) so that with your current Int, you are healing atleast more than half your total HP. You can also experiment partying with a Mage at Louyang by getting Dec. agi 1 and be a runner.
Once you have Pneuma / Heal / Inc Agi (around job 16 or so) now you must start getting your main skill Bless 10. One of the reasons why you should get Bless 10 later is because, it has a pre-req of Divine Protection 5 which is practically of no use for leveling. If you start on the blessing skill in the beginning, then you will have to wait until job 30 or so to get pneuma which will hamper your levelling effort big time.
After getting Bless 10, you should get your max level of Heal & Increase Agi by job 35, so that all that's left is 5 points in Divine protection and 10 points for Demon Bane. Keep the last 5 points for Divine protection, as demon bane is still of some use to hit undead monsters.
And there you go you are job 50
2.1 How to plan your Stats:
Now that you have figured out the basic planning criterias its time to plan the stats so that you get the best from your Monk. More importantly you should now consider how stats from job 50 bonuses, gears and buffs come to play.
STR: Strength is the most critical stat that you must plan for in advance. The job 50 bonus for Str is +8 and you get +10 str from Bless 10. So basically you have +18 str w/o gear.
Strength can be also gained from the following:
Accessories:
Ring (+2 str)
Tarou clip (+2 str)
Tarou Ring (+3 str only if you have cramp sunnies)
Mantis clip (+3 str)
Mantis Ring (+4 str)
Kobold clip (+1 str)
Kobold ring (+2 str)
Top headgear:
Hot blooded headband (+2 str)
Pirate bandana (+1 str)
Deviruchi headgear (+1 str)
Mid headgear:
Cramp sunglasses (+3 str with tarou accessory) (cramp not useful for top headgear)
Evil wing ears (+1 str)
deviruchi sunglasses (+1 str)
Armor:
Picky card (+1 str) - Armor
Shoes:
Raggler shoes (+1 str, 1 vit)
Firelock shoes (+2 str)
Garment:
Vagabond wolf Muffler (+1 str)
Suppose you are planning for 110 str. Basically all you need is 92 str from base str + gears.
Now since Armor, Shoes, Muffler and top / mid head gear slots are preferably used by SP enhancing / damage reduction gears, the only slot we can derive strength from is accessories.
We can get 2 x mantis rings or 2 x mantis clips, and drop our base str to 84+26 or 86+24. But this is an older thought process, since it is a better idea to atleast keep on accessory slot available for Phen clip. That reduces your options to either 1 x Mantis clip or 1 x Mantis ring or 1 x tarou ring.
That in turn increases your base str to 89+21 or 88+22. It would be also be a good idea to be even more flexible by getting 90+20 str from 2 x kobold clips for emp breaking.
Further 89 base str has the advantage of not only getting 110 str, but you can use the other cards for general lvling with 120 str.
89+18 + 8(2 x mantis rings) + 2(HBH)+ 1(evil ears)+ 1(picky) + 1(raggler) = 120 str.
or simply,
89+18+ 7(1 mantis+1 tarou ring)+ 2(HBH)+ 3(cramp sunnies)+ 1(picky) = 120 str.
or with 90+18+7+2+3 = 120 str (no picky needed)
Flexibility in build goes a long way.
5. Asura skill Analysis: So how strong is your Asura?
I got these formula's from this forum, when i searched on google.
Asura Strike's Formula :
[(Weapon Atk + Base Atk + Dangerous Upgrade) x (8 + SP/10) + 250 + (S.Lv*150)]* Card Factor
Base Atk Formula :
STR + [STR/10]^2 + [DEX/5] + [LUK/5]) + ATK Card
Weapon Atk Formula :
random(min(DEX*(0.8+0.2*WeaponLevel),WeaponATK), WeaponATK) * Size Modifier
SP Formula :
floor(10+ floor(BaseLevel*4.7)*(1 + INT/100))+spBonus (spBonus comes from cards/equipment)